
In my workshop I have guns I'd never dream of taking out into the field: Devastatingly accurate long-range rifles, practically recoilless AK74SU submachine guns, glocks that look like something out of Robocop. The irony is that, without the money I made arms dealing, I could never afford to use most of these weapons for myself-and even if I could, I'm not sure I'd risk losing them when exploiting Tarkov's players in the Flea Market is so much easier. I started reading through pages and pages of Flea Market listings, working out the optimal costs for individual components and putting together builds as cheaply as possible, selling them for maximum profits. Take any boring old gun, slap on usable optics, a foregrip and a silencer, and even the most basic weapon starts to look twice what it's worth in parts.
#FIND THE MISSING INFORMANT TARKOV MOD#
When I did risk my character's life, I had a different goal: Bringing home only the items I could use to mod and create more and more remarkable builds. If nothing else, I've learnt the depths I'll go to to make a profit.īefore long, I practically stopped playing Escape From Tarkov altogether. These are the whales of Escape From Tarkov's economy, and their misfortune keeps me in business. If they get killed, they simply go back to the Flea Market and buy another, and another. Rather than flogging guns at a premium to those who couldn't access them through NPC vendors, I was catering to a more elite crowd: People with more money than I could dream of, happy to sling 150,000 rubles down for a gun capable of laser-accurate fire at long ranges. I had a new way to milk other players for their hard-earned cash. Suddenly, ADARs were in my rearview mirror.


Naturally, time-poor, cash-rich players are more than happy to drop several hundred thousand rubles on a gun with scores as low as possible. If you want to strap your AK-74M with a drum magazine so you can fire without worrying about reloading, you'll have to deal with the lower ergonomic score making the gun more cumbersome to use. This system enforces some interesting trade-offs that stop players from becoming unkillable assassins. The higher the ergonomic score, for example, the faster you can turn and move with a gun. Then I hit a breakthrough: I discovered Tarkov's easy-to-miss ergonomics and recoil scores, both representing how a gun handles in combat. More hardcore players will care deeply about the ergonomics of their gun. But now that I had a taste of success, the profit margin on the ADARs just wasn't good enough.
#FIND THE MISSING INFORMANT TARKOV FULL#
I wasn't alone: the marketplace is full of weapons kitted by hobbyist gun-runners like me.īut in trying to always maximize my profits, I came across a curious problem: My newbie-friendly and cheap ADARs were selling like lethal hot cakes, often being picked up as fast as I could list them, but my far more lucrative builds, like custom AKs and MP5s, weren't selling nearly as quickly.

A notebook on my desk, typically filled with normal adult stuff like to-do lists that I'd spend the day trying to ignore, was now full of build ideas and hasty calculations on components.Įvery player became dollar signs, and every corpse meant another potential gun sale. I started keeping the game open in my second monitor at work, keeping an eye out for cheaper ADAR parts. My second million I used to buy new ADARs and M4 parts. I made my first million in a couple of days, cash I blew on upgrading my in-game hideout. Who wants to be a millionaireĮvery player became dollar signs, every corpse meant another potential gun sale. Suddenly I was making most of my money through the ADARs, and when I finally completed the necessary grinding required to get Peacekeeper-one of the in-game merchants who deals almost exclusively in NATO weaponry like Armalite rifles and a range of matte black German-made submachine guns-I could buy the M4A1 furniture directly without having to overpay in the marketplace. Although the ADAR was a cheap entry-level gun, Tarkov players were eager to take the ever-reliable rifle into combat and have it look like a more expensive weapon. Then I could take the M4A1's furniture, like handguard, stock, and pistol grip, onto the ADAR, replacing the gun's ugly wooden furniture with tacticool polymer. I started out selling M4A1s that I looted from dead players, and making a small profit on each, but quickly found out that I could do better by taking the gun apart and selling the lower receiver-basically a gun's motherboard-to wannabe gun-builders desperate for a bargain.
